(This is to cancel out the 3 damage because of how FTL handles system and hull damage. There is already a Buzzard-class frigate in the Kadur Remnant mod. Other "fair" weapons are Burst Laser III, Flak II, small bomb, breach bomb 2, Pike Beam, Hull Beam. Ion weapons work surprisingly badly unless you have either Charge Ion or Ion Blast II (the rest can't autofire shields down). Axes or swords. Hallberd Beam, on the other hand, can carry you easily coupled with the dual Ion Blast. Fire Beam / Fire Bomb. Shotgun or rifle. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). Zoltan Shield is an augmentation that grants energy shielding which protects ship's standard shields, hull, and crew from any damage until it is depleted. Business, Economics, and Finance. I think hack & flak to bring down shields, a beam swipe to damage systems, and then the statuses from Hull 2 to hopefully stop repairs would work well as a setup. Shotgun or rifle. This is only against 0 evasion though - Combats can miss while Beams can't. All rights reserved. Leah (also known as The Beam Master) the is a recurring character in FTL Multiverse, and the player’s self-proclaimed “rival”. Zoltan Shields block crystal shards but take damage from them. Strat, start with just ion targeted on shields, chill. Concentrate fire on. The Pike beam hits 4 minimum, but can hit up to 7 in ideal circumstances. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. Some weapons are simply better than others (typical example is burst laser 2 vs 1). It deals 60 crew damage per tile hit. Stacking ion weapons basically means you can kill just about anything with a pike beam or even a combat drone, on full auto-shoot. You don't need these. Added Basic Hull Laser (1 projectile, 1 power, 13 sec charge time, 0. Slug fight in plasma storm. The fires quickly get out of control. Hull Beam: Hull beam is used to give a good amount of damage due to which it becomes a useful weapon. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). However the Glaive Beam can do 9-15 damage 3 damage per room 3-5 rooms from a single ray depending on the enemy ship layout which can obliterate the majority of ships found within the first 2-3 sectors. Burst laser 1 takes 2 power and has a cooldown of 11 while Dual lasers only take 1 power and have a slightly faster cooldown of 10. History. Laser Charge (S) Laser charger (S) is a really flexible weapon that impresses me a lot. 3 power weapon. That 14 second cooldown is powerful. Category:Out of Fuel Events. Sam Look. Hull Beam is a good beam in general. It includes one. Does 1 Normal damage per room hit. They generally did the same damage but hull beam often did 1 more. For testing purposes Zoltan B is easiest to use though, since it is powerful and starts with the Pike beam. We make choices like this everyday, they are part of us. Beam weapons just got even more powerful. 3x Charge Ion + Pike Beam okay when I got this it was total overkill but I decided I'd throw it in for fun. G-Van will ask a few questions and reveal some lore, but will eventually attack you. R. Engi A: 985. Rock B: 908. Hull missile does neither very well. Hull Beams do not pierce shields. If you're going for a one-shot build then the hull beam is better because you can do more damage in phase 2. Plus going into the Flagship fight I thought. Each flak projectile depletes one shield layer, just like a laser. " Damage Per. Pike Beam Whatever it can do, other beams do better. But puts you at a disadvantage against drones, and lanius. They’re good and the synergy is fun, but it’s a whopping 4 bars and even 2 shields get annoying as you need to sink 3 ion shots into them just to buy a window for the Pike Beam. [3 shield pierce. Ion Bomb + Pike/Hull Beam takes down 4 shields instantly, after which the beam will do 4-5 damage while hitting up to 4 systems for only 3 power, so another simple weapon can be added (such as. Axes or swords. Log in Register. Date. Captain Ventris. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). Bombs teleport themselves directly into rooms, bypassing shields and defense drones. The only beam I ever saw ended up being a pike, which can do 3-5 damage per hit on most ships. Tomdroid. Note that the ships can also be unlocked through other means, as described on the Ships page . Log In Sign Up. Don't use ammo, either. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. "Friendly" objects cannot collide; for example, you cannot. Glaive Beam "One of the most powerful weapons of war ever created, known to take out some ships in a single blast. Hull Beam , the best Hull weapon in FTL Pike Beam , it is so long Halberd Beam , it can past one shield Glave Beam , strong past 2 shields Vindicator , because it is the total annihilation next Missiles Leto , because it is weak Artemis , it is the standard Hermes , just because it needs 3 energy Hull Missile , because It is realy a bit better. Really, though, I'd say boarding is pretty much a necessity in the mid-game for the rock ship. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). Unless "Buzzard" is the official name for the Federation Bomber it is based on, I think you should change it. The Pike. Defense Drone Mk I is useful. Multiverse is so fun. Fire drone is actually not too bad with the right setup. Basically, the beam has to touch inside the walls of the room. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. when it works, it works very well. Like others have said, it has great synergy with beam weapons. ago. Zoltan Shields are also called Zoltan Super Shields, Zoltan Energy Shield or just Super Shields. #10. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…Hello everyone, today I have a problem with chooseing missles I currently have a Breach Missle. Both are equally good. r/ftlgame. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. 6s, 12. Small Bomb; Breach Bomb I; Breach Bomb II; Fire Bomb; Ion Bomb; Stun Bomb; Healing Burst; Repair Burst; Lock Bomb; Crystal. The problem with the Mk. It. Sure, they do a lot of damage, but you have to get the shields down first. Using the Glaive Beam necessitates half of your weapons systems' max power, leaving you a measly 4 power to jury-rig a way to consistently drop your opponents' shields. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. Plasma storm incapacitated ships. I feel like the Pike's line of fire is so long I end up wasting a lot of it. Small Bomb; Breach Bomb I; Breach Bomb II; Fire Bomb; Ion Bomb; Stun Bomb; Healing Burst; Repair Burst; Lock Bomb; Crystal. This is like everything I could possibly want all in sector 1, about as good a start as. There are exceptions sometimes, especially with the Hull Beam against the Flagship. The Hull Beam is a weak weapon typically. Also, if you played with some of these ships, it's also apparent that the prices don't really reflect the difficulty in playing them. Only one ship starts without doors (Rock B), and only one starts without a. With 2 pike beams for example you can do 8-10 damage on the majority of ships and hit loads of key systems in the process. Axes or swords. #4. It may require a few volleys and lucky fire spread to overcome the flagship crew. Anti bio and fire beam are a bit more situational since they don't deal hull dammage. II (1. alone: glaive beam, burst laser mk 3, and pike beam. Halberd beam is my favorite weapon. 3 shots for 3 power is also out there, and of course there are the elite 3 for 2 weapons. Stealth Beam Drone []Guard. Level 3 Hacking plus even a Hull Beam deals a terrific amount of damage. Human boarders in abandoned sector. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. Hull Beam: Beam: A: Similar damage to Halberd but only for systemless rooms which lowers effectiveness against some enemy types: Pike Beam: Beam: A: A staple beam weapon option with huge length to hit many rooms: Small Bomb: Bomb: A: Your basic common and reliable bomb option that is effective against all enemy types: Breach Bomb II: Bomb: A Hull Beam , the best Hull weapon in FTL Pike Beam , it is so long Halberd Beam , it can past one shield Glave Beam , strong past 2 shields Vindicator , because it is the total annihilation next Missiles Leto , because it is weak Artemis , it is the standard Hermes , just because it needs 3 energy Hull Missile , because It is realy a bit better. #3. Small Bomb; Breach Bomb I; Breach Bomb II; Fire Bomb; Ion Bomb; Stun Bomb; Healing Burst; Repair Burst; Lock Bomb; Crystal. In conjunction with a steath system, pre-igniter and the stealth weapons aug I was pretty much unstoppable late game, didnt even get below 85% hull at the end of the fight against the mothership. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. I'm wondering how to make these work. Systems: Hull . EDIT: Also, Heavy Laser 2 has a big advantage in charging much quicker, 13s vs 16-17s. It doesn't have to go inside by much, so you can often squeeze an extra room in if you are careful. What gives? I thought drones could only do that to missles. The Pike Beam's description says Glaive Beam instead of Pike Beam. And in a shop I am thinking of getting a pegasus missle. Advanced Edition makes this much easier since it actually highlights the rooms that will be affected by the beam when you are aiming it. Stay away unless you really know what you want them for. The goal is to deliver the data to the Federation Fleet, which is waiting a long distance away. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. The Long-Ranged Scanners will detect no ship presence. Stackable. The Hull beam does double damage on systemless rooms, so it can either punch out systems or do bulk damage. Early on, adding a 2-power weapon to your loadout is the next best thing to adding a 1-power one. Rebel attacking Crystal ship. With only a Pike Beam, you can deal 8 damage to the flaghip damaging shields and both of the primary launchers. Scans show a remote settlement being blockaded by a pirate ship. The Halberd and Hull, and Glaive can almost always hit 4 rooms, but can sometimes hit 5, and sometimes 3. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio Beam; Bombs. We make choices like this everyday, they are part of us. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. Ion Bomb Only takes 1 power for 4 ion damage, but extremely long cooldown. For example, level 3 hacking will take down four shield bubbles, allowing two halberd beams to do 16 hull damage to most ships (including the flagship). There were still 1 or or 2 rare times that pike did more due to weird ship layouts. I also had a max cloak (don't need the full 15 seconds, but allows it to take several hits), max engines (48% evade), max shields, and drone command with an anti-personnel drone and a repair drone. Mac or PC. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). Burst Laser 2 is obviously better, but you have to use what you can find. Mac or PC. Ezpz. SHIT TIER: All bombs except Fire, all beams except Glaive and Pike, all ion weaponry, Basic Laser, Heavy Laser I, Hull Laser I. Unless “Buzzard” is the official name for the Federation Bomber it is based on, I think you should change it. Halberd beams CAN pierce 1 shield layer, but still you are depending on the enemy not dodging a single flak blast. With 2 pike beams for example you can do 8-10 damage on. Only the energy. Plus going into the Flagship fight I thought. Flak Artillery. FTL: Faster Than Light > General Discussions > Topic Details. Mac or PC. That said, after some reconsideration I have to agree, pike beam is not on the same level as the other weapons, so I'd bump it down to "Good" tier (can't edit OP anymore) Also, I think I mixed up the ranking of hull laser 1 & 2 by accident. Bombs are the only weapons that can be fired at your own ship. Hull Beam: Beam: A: Similar damage to Halberd but only for systemless rooms which lowers effectiveness against some enemy types: Pike Beam: Beam: A: A staple beam weapon option with huge length to hit many rooms: Small Bomb: Bomb: A: Your basic common and reliable bomb option that is effective against all enemy types:. It breaks shields fine, and 30% breach chance is pretty good. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). Mini beam is pretty awesome, look for 3 small. Reply . The Nexus Point will have G-Van at the entry beacon. If you ever come across a BL3 when you only have 2 shield bubbles, you are potentially looking at 2-3. III burst is that it actually has a lower power-laser ration than the Mk. Small Bomb: 55 Ion Bomb: 65 Breach Bomb I: 70* Breach Bomb II: 70 Healing Burst: 40*Beams NEVER MISS. View source. The Pike Beam's primary advantage is that it sweeps faster, which is something, but tends to not offset all the advantages the Hull Beam has. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. - Ion bomb A lot of ion damage, just that the reload is poor. Your choices are incomplete, the best beam is the fire beam (at least it's the most fun one). For the cost of 1 extra power, you get 1 more damage per room, or you can penetrate 1 layer of shields, both of which are awesome. Pike Beam Whatever it can do, other beams do better. Plus going into the Flagship fight I thought. When a ship has multiple shield layers, a crystal shard will deplete a layer (just like a laser projectile). Our setup was: *Dual Lasers *Hull Laser I *Leto *Hacking *Artillery…Hull Beam "Powerful drone that repeatedly attacks with a small hull beam and deals double damage if it hits systemless rooms. If you get the better weapons (without the Advanced edition that would be mostly Burst Laser 2 and Halberd Beam, but stuff like ion bomb, hull beam, pike beam, small bomb are all very nice as well) that'll make your work easier. Pike Beam: beam length 170 -> 140. Don't buy the heavy laser but keep it if you find it, it's a great 4th slot weapon, on par with the small bomb. Weapon shots can collide with each other, or with asteroids, drones, and hacking drones. Ion weapons work surprisingly badly unless you have either Charge Ion or Ion Blast II (the rest can't autofire shields down). 7s, 11. 3 power weapon. Pike Beam's length means it can regularly hit 4-6 rooms, whereas Hull Beam (and Glaive and Halberd) is usually going to be hitting 3-4. Charge Ion is pushing it and you need a fully trained weapons guy. Although Pike can hit more systems, Hull Beam can also usually hit enough systems to scatter crew. Auto-ship fight in nebula. The Minibeam, in particular, has no right to not be right under the Advanced Flak. Move your finger in the direction you want the beam to go. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. In conjunction with a steath system, pre-igniter and the stealth weapons aug I was pretty much unstoppable late game, didnt even get below 85% hull at the end of the fight against the mothership. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio Beam; Bombs. 업그레이드가 덜된 초반이든, 무장이 그럭저럭 갖춰진 후반에서든 얻게 된다면 일단 장착하고 보는 FTL의 최고의 무기. Rebel boarders in nebula. However it cost 15 more scrap in store. We make choices like this everyday, they are part of us. Caps at a 7 second cooldown after 3 volleys. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. At times this can cause just as much disruption (like pulling the enemy pilot) as hitting multiple systems with a beam might've caused. ago. MEDIUM TIER: Flak I, Fire Bomb, BLI, Glaive Beam, Vulcan, Charge weaponry (excluding Swarm), Chain Laser, BLIII, Heavy Laser II, Hull Laser II. Beams that do no "damage" are blocked completely by any shield. The distress signal from this system is coming from a Slug vessel under attack by the Lanius! The Slugs beg for assistance as the Lanius tear into their hull plating. That said. Hull 1 is 3 seconds slower than burst 1; but depending on your setup, this may not matter. Glaive Beam. Laser Charge (S) Laser charger (S) is a really flexible. With 2 shields active, it will do 1 damage per room, because 3-2=1. Their downfall? Very low shield penetration. Mac or PC. I'm wondering how to make these work. New posts New threadmarks Search forums. 3 breach chance, double damage to empty. WHILE SUPPORTED. For example, if we're comparing two BL2's to other setups, Ion Bomb + Pike/Hull Beam takes down 4 shields instantly, after which the beam will do 4-5 damage while hitting up. We make choices like this everyday, they are part of us. III burst is that it actually has a lower power-laser ration than the Mk. Pike beam will at least do some reliable damage against system even if you can't keep the shield down all time. The fires quickly get out of control. Zoltan B Ship Full Pike Beam. The first time is shorter than the pike beam's stock 16s due to weapons officer. The Halberd and Hull, and Glaive can almost always hit 4 rooms, but can sometimes hit 5, and sometimes 3. Category page. Auto-ship near sensor station. Repair station in Last Stand. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. There were still 1 or or 2 rare times that pike did more due to weird ship layouts. Plus going into the Flagship fight I thought. Use ions to weaken the shields enough for a big fat volley. By chaining the ion damage. Each system occupies one room. . Shotgun or rifle. 5/6 Weapon power. FTL: Faster Than Light Wiki is a FANDOM Games Community. . © Valve Corporation. For the cost of 1 extra power, you get 1 more damage per room, or you can penetrate 1 layer of shields, both of which are awesome. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. III burst laser. glaive. It deals 60 crew damage per tile hit. Crystal shards can be shot down by Defense Drones (Mark I and Mark II). Beam weapon, 2 damage to hull, 3 damage to system per room. The Drone Control system powers drones, which act automatically and cannot be controlled directly. Once all shields are down, lasers can hit rooms and deal system, hull, and crew damage. die flagship crew is usually able to put it out and heal between two Fire Beam shots. There is already a Buzzard-class frigate in the Kadur Remnant mod. General []. And ammo can be expensive. 3 power for 3 shots vs 3 power for 2 shots? No argument here, Hull Laser 2 rules. . FTL: Faster Than Light. For the system, see Weapon Control. I usually go Pike == Minibeam >> Halberd > Hull > Glaive. Edit 2: THINK OF THE IMPLICATIONS FOR FIRE BEAMS. Sep 25, 2012 @ 8:45pm 2 sets of burst lasers, a breach missile luancher, and a fire beam. Measured charge times for Pike Beam with 0,1,2 and 3 automated re-loaders were, respectively, 14. All done on hard mode. 0 coins. Alternatively, any three ion weapons, or two if at least one is high-quality (Ion Bomb, Ion Blast II or Chain Ion), can act as a shield breaker, although an ion build relies more heavily on a finisher (Halberd Beam is great, Pike Beam and Hull Beam are acceptable). At times this can cause just as much disruption (like pulling the enemy pilot) as hitting multiple systems with a beam might've caused. ) In addition, the Glaive beam doesn't miss, and can actually deal a LOT more damage than the Mk. I forgot about beams working on the zoltan shield actually. The flak artillery that comes on the ship as an extra system can tear through any amount of shields and the beams tear shit up. In boarding support there are many ships where you can tag weapons & Medbay in a limited swipe. Rebel attacking refueling outpost. May 25, 2014 @ 6:16pm For me it's by far and away the best item in the game. I feel like the Pike's line of fire is so long I end up wasting a lot of it. imgur. View Mobile SiteObviously fire beam is useful for causing havocs. Hull Laser will lose half its potential damage output from one shield layer, and all its damage from 2, Glaive hits for 2 damage per room through one layer of shields, 1 damage through 2 layers, and is only completely blocked with 3 layers of shields. You could argue that it could be bumped up a tier on the grounds that it does a decent amount of hull damage for a weapon that never misses, and being able to hit so many rooms can really disrupt the enemy crew with repair duties, but it's still not quite as good as those 3. Halberd should be doing 8-10 damage in a sweep, and IIRC can go up to 12 on some 'poorly' laid out enemy ships. " I present to you: First jump sector 1, enemy/asteroid disabled weapons. It's the exact opposite of hull beam that does two awesome jobs at the same time. Halberd Beam Dual Laser Augments: Weapon Preigniter NOTE: This ship does not come with Oxygen. Usually. Burst Laser (I) In every 11 seconds it gives 2 shots for power of 2. (at least)Level 5 engines. Once all shields are down, flak can hit rooms and deal damage to system, hull, crew. Crow Revell's Playthroughs with in-depth analysis: Kestrel A: tutorial guide (Easy) Kestrel A: master class (Hard) Crew kill tactics w/out boarding How to use scrap in FTL How to not lose in FTL Augment tier list Mike Hopley's Guides and tips Guides: Beginners' guide Beginners' Flagship guide Zoltan C ion build vs Flagship Ship-specific tips. Business, Economics, and Finance. 2 power weapon. Drone: Hull repair Weapon: Pike beam Maybe its because I'm a normal mode casual, but I dont understand why hull repair drones aren't loved by everyone as much as they are by me. Even hitting Shields with lasers/Combat Drones/whatever. I had a run on Fed C with a pike beam and 3 hull beams. Would bump it up to B with a pre-igniter. Can sometimes require a lot of luck with beacons, especially if you lack long-ranged scanners, but there's a couple of things that can be done about it:Axes or swords. You lose a crewmember, who becomes an enemy, and 3-4 human boarders beam aboard your ship. Once shields are down, beam drones (dealing 1-2 damage every few seconds) are one of the fastest and most devastating weapons in the game. Heavy Ion and and Chain Ion are also pretty bad. CryptoThe flak isn't worthwhile here at all, you already have enough shield breaking power. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. Early on, adding a 2-power weapon to your loadout is the next best thing to adding a 1-power one. Glaive Beam Slow and powerful, you need to build a ship around this weapon instead of the other way around. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). Premium Powerups Explore Gaming. Nice, I was trying to think what the best complement to double halberds is. My previous build was dual lasers, breach 1, fire beam, anti-bio beam. These collisions can be accidental or planned (example). What's wrong with stuff like Ion Stunner, Heavy Laser 1 & 2, Hull Laser 1 & 2, Charge Laser 2, even Chain Laser? These are all straightforward, dependable. Is there any ship in FTL that can beat USS. Find a ship with a defense drone and fire your missiles together to dodge the drone and break drone control, then piloting, then hammer drone control until it's destroyed. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. Systems are equipment that provides your ship with capabilities; they need reactor power to function. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). Many of these events are also called directly from event lists for other sectors. Beam Length: Enough to hit up to 7 rooms against ideal ship configurations. Shotgun or rifle. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. Halberd beam correctly best beam, and then mini beam can do 4 damage with 1 power, absolutely fantastic weapon. Sensors III O2 II and III Medbay III Transporter III (with exceptions) Weapons to avoid Systemless rooms ones (Hull Beam somewhat ok) Pike beam Burst Laser I (unless you have no choice) Heavy Ion Augs to avoid Long Range Scanners (unless it's. Now, I may be on the wrong spot here, or just being an idiot overall, but is the Fire Beam OP? If correctly used, you can light an entire ship on fire from start to finish, kill everyone inside without destroying it in most cases, and gain more scrap, loot, and a number of other possible rewards. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. Dual glaive is awesome because you can destroy the first two phases in a single volley, but you can do really well with any combo of beams. Ion Bomb Only takes 1 power for 4 ion damage, but extremely long cooldown. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. Also, I find the secondary effects of the Heavy better. The Pike should be able to hit 5 rooms, can hit 6 on some ships, and 7 in a few exceptional cases. FTL: Faster Than Light. She is supposed to be a joke enemy that cannot effectively harm the player due to using all-beam weapons and drones (although she does occasionally use different, equally harmless weapon loadouts on subsequent. Flak 2 is very situational, usually best paired with a chunky beam, like halberd or even glaive. I'd say 5 is average. but I like hull beam for the boss and pike beam for most other fights Hull Beam - good damage against the boss and some other big ships in times of need this makes for a great finisher and weapon for 2 energy Pike and hull beam are solid weapons if you have some way to take the ennemy shields down (flak and ion are the best for that) and halberd is easily in the top 3 best weapons you can find in the game, alongside the burst laser 2 and the flak 1. Heavy Ion and and Chain Ion are also pretty bad. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. It has a fast charge time, requires only 2 energy and does 1 damage. Filler Events. Site rules Staff roster Help files. Better for boarding though. Burst Laser MK I is better than Hull Laser I, so it wouldn't make too much sense to put them in same tier. 2 power weapon. The Pike Beam's description says Glaive Beam instead of Pike Beam. The three systems together used eight power, the limit for weapons, plus I would still have the Artillery Beam in the background as well. Axes or swords. SHIT TIER: All bombs except Fire, all beams except Glaive and Pike, all ion weaponry, Basic Laser, Heavy Laser I, Hull Laser I. Mantis attacking Crystal. Axes or swords. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Mantis B: 905. . The Defense drone MKIIs sound like flak cannons when they fire. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. Beam drone II really needs a two damage beam and maybe a doubled duration of fire then it might actually be worth something. Burst Laser I. Beam weapon (Halberd beam is reccomended by me) + Hull breach I to II/Burst laser II to III. Hull BEam. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. - Fire Beam Why? The enemy crew can extinguish fires faster than this thing reloads. Mac or PC. We make choices like this everyday, they are part of us. I don't like the Hull Missile as much as the Breach Missile, but will use either of them if I can make them work. For FTL: Faster Than Light on the PC, a GameFAQs message board topic titled "Opinions on beam weapons (and actually weapons in general)" - Page 2.